Collin Eye



Play the game here.

This was done for the Lunar Game Jam hosted by the Dallas Society of Play in 2020. Inspried by Brian Moriarty's Perlenspiel engine, I wanted to try making something very simple, partially as a demonstration to students, and to experience for myself what they would go thru working in such an engine.

I went in wanting to use a montage of short game-vignettes in a relaxed and exploratory way to let the player experience and think about the moon in different contexts. The game turned out to be something of a playful music-box that shifts from the cosmic to the intimate. My brother, Riley Eye, contributed music and design ideas..